Saturday, March 12, 2011

NINJA SAGA SKILL LIST

Ninjutsu - Wind
General characteristic:

  • Low damage with chance of inflicting Bleeding status.
  • Fast cooldown.
  • Low consumption of CP.
List of Wind Ninjutsus:
[G] 1 - Twister [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 3

[G] 2 - Wind Cannon [OFFENSIVE]
Damage: 26
Cooldown: 5
Chakra: 32

[G] 3 - Dual Twister [OFFENSIVE]
Damage: 32
Cooldown: 7
Chakra: 40

[G] 4 - Whirlwind Spin [OFFENSIVE]
Damage: 40
Cooldown: 8
Chakra: 48

[G] 5 - Wind Vortex [OFFENSIVE]
Damage: 48
Cooldown: 8
Chakra: 56

[G] 6 - Wind Assault [OFFENSIVE]
Damage: 56
Cooldown: 8
Chakra: 64

[G] 7 - Wind Gust [OFFENSIVE]
Damage: 64
Cooldown: 8
Chakra: 72

[G] 8 - Wind Rush [OFFENSIVE]
Damage: 72
Cooldown: 8
Chakra: 72

[G] 9 - Dual Wind Assault [OFFENSIVE]
Damage: 40 (x2)
Cooldown: 8
Chakra: 88

[T] 10 - Evasion [SUPPORTIVE]
Effect: Increase dodge rate by 40% for 3 turns.
Damage: -
Cooldown: 10
Chakra: 50

[G] 11 - Twin Tornado [OFFENSIVE]
Damage: 48 (x2)
Cooldown: 8
Chakra: 104

[G] 13 - Dagger of Wind [OFFENSIVE]
Damage: 116
Cooldown: 8
Chakra: 120

[G] 15 - Wind Storm [OFFENSIVE]
Damage: 128
Cooldown: 8
Chakra: 136

[G] 17 - Wind Cutter [OFFENSIVE]
Damage: 144
Cooldown: 8
Chakra: 152

[T] 20 - Blade of Wind [SUPPORTIVE]
Effect: Inflict Bleeding(+25% damage) on enemy for 3 turns.
Damage: 147
Cooldown: 8
Chakra: 176

[G] 21 - Wind Piercing Strike [OFFENSIVE]
Damage: 176
Cooldown: 8
Chakra: 184

[G] 23 - Wind Edge Chop [OFFENSIVE]
Damage: 192 (Inflict Bleeding for 1 turn)
Cooldown: 10
Chakra: 192

[G] 26 - Flash Wind Chop [OFFENSIVE]
Damage: 216
Cooldown: 8
Chakra: 224

[G] 29 - Dual Wind Cutter [OFFENSIVE]
Damage: 120 (x2)
Cooldown: 8
Chakra: 248

[T] 30 - Wind Peace [SUPPORTIVE to whole team]
Effect: Increase dodge rate by 20%, recover 8% CP on each turn for 3 turns.
Damage: -
Cooldown: 10
Chakra: 128

[G] 31 - Wind Blade Crossing [OFFENSIVE]
Damage: 256
Cooldown: 8
Chakra: 264

[G] 34 - Wind Piercing Tornado [OFFENSIVE]
Damage: 280
Cooldown: 8
Chakra: 288

[G] 36 - Moon Cleave [OFFENSIVE]
Damage: 296 (Inflict Bleeding for 1 turn)
Cooldown: 8
Chakra: 304

[T] 40 - Dance of Fujin [SUPPORTIVE]
Effect: Reduce 4 cooldown turns of skill that are currently resting.
Damage: -
Cooldown: 10
Chakra: 100

[G] 40 - Wind Blade Extension [OFFENSIVE]
Damage:328 (Bleeding 1 turn)
Cooldown: 8
Chakra: 336

[G] 42 - Double Moon Cleave [OFFENSIVE]
Damage: 172 (x2)
Cooldown: 8
Chakra: 352

[G] 48 - Wind Blade Combat [OFFENSIVE]
Damage: 392
Cooldown: 8
Chakra: 400

[G] 54 - Infinity Wind Chop [OFFENSIVE]
Damage: 440
Cooldown: 8
Chakra: 448

[G] 57 - Wind Cross Cut [OFFENSIVE]
Damage: 464
Cooldown: 8
Chakra: 472

[G] 60 - Tornado Step [OFFENSIVE]
Damage: 488
Cooldown: 8
Chakra: 496

Ninjutsu - Fire
General characteristic:
  • High and stable damage with chance of inflicting Burning status.
  • Slow cooldown.
  • Medium consumption of CP.
List of Fire Ninjutsus:
 [G] 1 - Fireball [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 - Fiery Spike Wheel [OFFENSIVE]
Damage: 36
Cooldown: 6
Chakra: 40

[G] 3 - Fire Explosion [OFFENSIVE]
Damage: 48
Cooldown: 8
Chakra: 50

[G] 4 - Fiery Flame [OFFENSIVE]
Damage: 60
Cooldown: 10
Chakra: 60

[G] 5 - Fire Vortex [OFFENSIVE]
Damage: 72
Cooldown: 10
Chakra: 70

[G] 6 - Fiery Bird Missile [OFFENSIVE]
Damage: 84
Cooldown: 10
Chakra: 60

[G] 7 - Fiery Bird Strike [OFFENSIVE]
Damage: 96
Cooldown: 10
Chakra: 90

[G] 8 - Explosive Giant Kunai [OFFENSIVE]
Damage: 108
Cooldown: 10
Chakra: 100

[G] 9 - Pillar of Flame [OFFENSIVE]
Damage: 120
Cooldown: 10
Chakra: 110

[T] 10 - Fire Power [SUPPORTIVE]
Effect: Increase damage by 40% for 3 turns
Damage: -
Cooldown: 10
Chakra: 50

[G] 11 - Double Fire [OFFENSIVE]
Damage: 72
Cooldown: 10
Chakra: 130

[G] 13 - Double Fire Arrows [OFFENSIVE]
Damage: 168
Cooldown: 10
Chakra: 150

[G] 15 - Fire Whirl [OFFENSIVE]
Damage: 192
Cooldown: 10
Chakra: 170

[G] 17 - Multi Fireball [OFFENSIVE]
Damage: 216
Cooldown: 10
Chakra: 190

[T] 20 - Hellfire [OFFENSIVE]
Effect: Inflict Burning(3%) on target for 3 turns.
Damage: 231
Cooldown: 10
Chakra: 220

[G] 21 - Raising Fire Fist [OFFENSIVE]
Damage: 264
Cooldown: 10
Chakra: 230

[G] 23 - Piercing Fire Dance [OFFENSIVE]
Damage: 288
Cooldown: 10
Chakra: 250

[G] 26 - Fire Fist Explosion [OFFENSIVE]
Damage: 324
Cooldown: 10
Chakra: 270

[G] 29 - Explosive Kunai Formation [OFFENSIVE]
Damage: 360
Cooldown: 10
Chakra: 310

[T] 30 - Fire Energy Excitation [SUPPORTIVE]
Effect: Cast any skills without consuming CP for 3 turns, then can't charge for 6 turns.
Damage: -
Cooldown: 10
Chakra: 640

[G] 31 - Raising Fire Explosion [OFFENSIVE]
Damage: 192 (x2)
Cooldown: 10
Chakra: 330

[G] 34 - Raising Fire Combo [OFFENSIVE]
Damage: 210 (x2)
Cooldown: 10
Chakra: 360

[G] 36 - Fire Wave [OFFENSIVE]
Damage: 444
Cooldown: 10
Chakra: 380

[T] 40 - Rage of Yama [SUPPORTIVE]
Effect: Increase damage by 20% and receive 20% more damage for 3 turns. The enemy will also take ALL damage inflicted to you (works like Reactive Force).
Damage: -
Cooldown: 10
Chakra: 100

[G] 40 - Starfire Explosion [OFFENSIVE]
Damage: 492
Cooldown: 10
Chakra: 420

[G] 42 - Dual Fire Wave [OFFENSIVE]
Damage: 516
Cooldown: 10
Chakra: 440

[G] 48 - Fire Bird Rider [OFFENSIVE]
Damage: 588
Cooldown: 10
Chakra: 500

[G] 54 - Starfire Formation [OFFENSIVE]
Damage: 330 (x2)
Cooldown: {0
Chakra: 560

[G] 57 - Falling Fire Meteorite [OFFENSIVE]
Damage: 696
Cooldown: 10
Chakra: 590

[G] 60 - Fiery Magatama Explosion [OFFENSIVE]
Damage: 732
Cooldown: 10
Chakra: 620
Ninjutsu - Thunder
General characteristic:
  • High damage with chance of inflicting Blind or Stun statuses.
  • Average cooldown.
  • High consumption of CP.
List of Thunder Ninjutsus:
[G] 1 - Lightning Edge [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 - Lightning Spark [OFFENSIVE]
Damage: 33
Cooldown: 6
Chakra: 44

[G] 3 - Lightning Strike [OFFENSIVE]
Damage: 44
Cooldown: 8
Chakra: 55

[G] 4 - Lightning Impulse [OFFENSIVE]
Damage: 55
Cooldown: 9
Chakra: 66

[G] 5 - Lightning Storm [OFFENSIVE]
Damage: 63
Cooldown: 9
Chakra: 77

[G] 6 - Lightning Scatter [OFFENSIVE]
Damage: 77
Cooldown: 9
Chakra: 88

[G] 7 - Lightning Golem [OFFENSIVE]
Damage: 88
Cooldown: 9
Chakra: 99

[G] 8 - Dual Lightning Strike [OFFENSIVE]
Damage: 50 (x2)
Cooldown: 10
Chakra: 110

[G] 9 - Lightning Arrow Strike [OFFENSIVE]
Damage: 110
Cooldown: 10
Chakra: 121

[T] 10 - Lightning Charge [SUPPORTIVE]
Effect: Increase Critical rate by 40% for 3 turns.
Damage: -
Cooldown: 10
Chakra: 50

[G] 11 - Empowered Lightning Edge [OFFENSIVE]
Damage: 132
Cooldown: 9
Chakra: 143

[G] 13 - Lightning Shock [OFFENSIVE]
Damage: 154 (Inflict Stun for 1 turn)
Cooldown: 10
Chakra: 165

[G] 15 - Lightning Rays [OFFENSIVE]
Damage: 176
Cooldown: 9
Chakra: 187

[G] 17 - Lightning Spear [OFFENSIVE]
Damage: 198
Cooldown: 10
Chakra: 209

[T] 20 - Lightning Flash [SUPPORTIVE]
Effect: Inflict Blind (reduce accuracy by 70%) for 2 turns.
Damage: 210
Cooldown: 10
Chakra: 242

[G] 21 - Scatter Storm [OFFENSIVE]
Damage: 242
Cooldown: 10
Chakra: 253

[G] 23 - Dual Lightning Spear [OFFENSIVE]
Damage: 264
Cooldown: 10
Chakra: 275

[G] 26 - Lightning Hammer [OFFENSIVE]
Damage: 297
Cooldown: 10
Chakra: 308

[G] 29 - Lightning Ball Burst [OFFENSIVE]
Damage: 330
Cooldown: 10
Chakra: 341

[T] 30 - Flash Lightning Bundle [SUPPORTIVE]
Effect: Reduce target's dodge rate by 40% and reduce target's CP by 8% each time target attacks for 3 turns.
Damage: 341
Cooldown: 10
Chakra: 176

[G] 31 - Dual Lightning Impulse [OFFENSIVE]
Damage: 176 (x2)
Cooldown: 10
Chakra: 396

[G] 34 - Lightning Beam [OFFENSIVE]
Damage: 385
Cooldown: 10
Chakra: 396

[G] 36 - Dual Lightning Shock [OFFENSIVE]
Damage: 204 (x2)
Cooldown: 10
Chakra: 418

[T] 40 - Armor of Narukami [SUPPORTIVE]
Effect: Increase critical damage, critical chance, and accuracy by 15% for 3 turns.
Damage: -
Cooldown: 10
Chakra: 100

[G] 40 - Lightning Flash Cry [OFFENSIVE]
Damage: 451
Cooldown: 10
Chakra: 462

[G] 42 - Lightning Energy Burst [OFFENSIVE]
Damage: 473
Cooldown: 10
Chakra: 484

[G] 48 - Great Lightning Ball [OFFENSIVE]
Damage: 539
Cooldown: 10
Chakra: 550

[G] 54 - Dual Lightning Beam [OFFENSIVE]
Damage: 303 (x2)
Cooldown: 10
Chakra: 616

[G] 57 - Lightning Nuclear Burst [OFFENSIVE]
Damage: 638
Cooldown: 10
Chakra: 649

[G] 60 - Lightning Scatter Shot [OFFENSIVE]
Damage: 671
Cooldown: 10
Chakra: 682
Ninjutsu - Earth
General characteristic:
  • Medium damage with chance of inflicting Stun status.
  • Slow cooldown.
  • Average consumption of CP.
List of Earth Ninjutsus:
[G] 1 - Earth Smash [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 - Earth Strangle [OFFENSIVE]
Damage: 16 (Inflict Stun for 2 turns)
Cooldown: 10
Chakra: 40

[G] 3 - Earth Fist [OFFENSIVE]
Damage: 40
Cooldown: 8
Chakra: 50

[G] 4 - Earth Wall [OFFENSIVE]
Damage: 50
Cooldown: 10
Chakra: 60

[G] 5 - Mud Golem [OFFENSIVE]
Damage: 60
Cooldown: 10
Chakra: 70

[G] 6 - Earth Spike [OFFENSIVE]
Damage: 70
Cooldown: 10
Chakra: 80

[G] 7- Earth Earth Erosion [OFFENSIVE]
Damage: 80
Cooldown: 10
Chakra: 90

[G] 8 - Earth Blast [OFFENSIVE]
Damage: 90
Cooldown: 10
Chakra: 100

[G] 9 - Earth Boulder [OFFENSIVE]
Damage: 100
Cooldown: 10
Chakra: 110

[T] 10 - Golem Protection [DEFENSIVE]
Effect: Increase defense and reduce taken damage by 40% by 3 turns.
Damage: -
Cooldown: 10
Chakra: 50

[G] 11 - Double Earth Smash [OFFENSIVE]
Damage: 60 (x2)
Cooldown: 10
Chakra: 130

[G] 13 - Earthen Fist [OFFENSIVE]
Damage: 140
Cooldown: 10
Chakra: 150

[G] 15 - Earth Rock Boulder [OFFENSIVE]
Damage: 170
Cooldown: 10
Chakra: 170

[G] 17 - Earth Spines [OFFENSIVE]
Damage: 180
Cooldown: 10
Chakra: 190

[T] 20 - Earth Absorption [SUPPORTIVE]
Effect: Drain 15% CP of the target (1 turn)
Damage: 189
Cooldown:10
Chakra: 220


[G] 21 - Earth Fist Combo [OFFENSIVE]
Damage: 220
Cooldown: 10
Chakra: 23

[G] 23 - Earthen Strike Fist [OFFENSIVE]
Damage: 120 (x2)
Cooldown: 10
Chakra: 250


[G] 26 - Rock Dumplings [OFFENSIVE]
Damage: 270
Cooldown: 10
Chakra: 280

[G] 29 - Earth Arm [OFFENSIVE]
Damage: 300
Cooldown: 10
Chakra: 31

[T] 30 - Hidden Among Rocks [SUPPORTIVE]
Effect: Reduce taken damage 100% (1 turn) and Increase attack damage 75% in the next turn.
Damage: -
Cooldown: 10
Chakra: 75

[G] 31 - Hexagonal Rock Hill [OFFENSIVE]
Damage: 320
Cooldown: 10
Chakra: 330

[G] 34 - Earth Arm Combo [OFFENSIVE]
Damage: 175 (x2)
Cooldown: 10
Chakra: 350

[G] 36 - Earth Palm [OFFENSIVE]
Damage: 370
Cooldown: 10
Chakra: 380

[T] 40 - Embrace of Golem [SUPPORTIVE]
Effect: Increase HP 5% every turn and will not be affected by any negative status for 3 turns.
Damage: -
Cooldown: 10
Chakra: 100

[G] 40 - Mud Golem Fist [OFFENSIVE]
Damage: 410
Cooldown: 10
Chakra: 420

[G] 48 - Crushed Stone Strike [OFFENSIVE]
Damage: 490
Cooldown: 10
Chakra: 500

[G] 54 - Mud Golem Strike Fist [OFFENSIVE]
Damage: 550
Cooldown: 10
Chakra: 560

[G] 57 - Rock Land Blast [OFFENSIVE]
Damage: 580
Cooldown: 10
Chakra: 590

[G] 60 - Nail Earth Wall [OFFENSIVE]
Damage: 610
Cooldown: 10
Chakra: 620

Ninjutsu - Water
General characteristic:
  • Low damage with chance of inflicting Restriction status.
  • Slow cooldown.
  • Average consumption of CP.
  • Supporting the user with regeneration ability.
List of Water Ninjutsus:
[G] 1 - Water Burst [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 - Refresh [SUPPORTIVE]
Heal: 50
Cooldown: 6
Chakra: 40

[G] 3 - Water Ball [OFFENSIVE]
Damage: 36
Cooldown: 8
Chakra: 50

[G] 4 - Water Prison [OFFENSIVE]
Damage: 45
Cooldown: 10
Chakra: 60

[G] 5 - Refresh Rank 2 [SUPPORTIVE]
Heal: 150
Cooldown: 10
Chakra: 70

[G] 5 - Water Dragon Vortex [OFFENSIVE]
Damage: 54
Cooldown: 10
Chakra: 70

[G] 6 - Water Shark Missile [OFFENSIVE]
Damage: 63
Cooldown: 10
Chakra: 80

[G] 7 - Water Jet Cannon [OFFENSIVE]
Damage: 72
Cooldown: 10
Chakra: 90

[G] 8 - Water Impale [OFFENSIVE]
Damage: 81
Cooldown: 10
Chakra: 100

[G] 9 - Twin Shark Missile [OFFENSIVE]
Damage: 90
Cooldown: 10
Chakra: 110

[T] 10 - Water Renewal [SUPPORTIVE]
Effect: Regenerate CP by 13% for 3 turns.
Damage: -
Cooldown: 10
Chakra: 10

[G] 11 - Double Water Burst [OFFENSIVE]
Damage: 59
Cooldown: 10
Chakra: 130

[G] 13 - Water Shark Burst [OFFENSIVE]
Damage: 126
Cooldown: 10
Chakra: 150

[G] 15 - Water Spear [OFFENSIVE]
Damage: 144
Cooldown: 10
Chakra: 170

[G] 15 - Refresh Rank 3 [SUPPORTIVE]
Heal: 300
Cooldown: 10
Chakra: 170

[G] 17 - Water Sphere [OFFENSIVE]
Damage: 162
Cooldown: 10
Chakra: 190

[T] 20 - Water Bundle [SUPPORTIVE]
Effect: Inflict Restriction on target for 2 turns.
Damage: 168
Cooldown: 10
Chakra: 210

[G] 21 - Dual Water Edge [OFFENSIVE]
Damage: 198 (x2)
Cooldown: 10
Chakra: 230

[G] 21 - Refresh Rank 4 [SUPPORTIVE]
Heal: 450
Cooldown: 10
Chakra: 240

[G] 23 - Dual Water Sphere [OFFENSIVE]
Damage: 216
Cooldown: 10
Chakra: 250

[G] 26 - Water Swallow [OFFENSIVE]
Damage: 243
Cooldown: 10
Chakra: 280

[G] 29 - Water Pressure Cannon [OFFENSIVE]
Damage: 270
Cooldown: 10
Chakra: 279

[G] 29 - Refresh Rank 5 [SUPPORTIVE]
Heal: 610
Cooldown: 10
Chakra: 310

[T] 30 - Prison Colliding Wave [OFFENSIVE]
Effect: Stun and reduce 2% of target's HP and CP for 2 turns.
Damage: 0
Cooldown: 10
Chakra: 160

[G] 31 - Water Convergence [OFFENSIVE]
Damage: 288
Cooldown: 10
Chakra: 330

[G] 34 - Four Shark Burst [OFFENSIVE]
Damage: 315
Cooldown: 10
Chakra: 360

[G] 34 - Refresh Rank 6 [SUPPORTIVE]
Heal: 710
Cooldown: 10
Chakra: 360

[G] 36 - Water Bombing [OFFENSIVE]
Damage: 333
Cooldown: 10
Chakra: 380

[T] 40 - Shield of Suiten [DEFENSIVE]
Effect: Take damage by CP instead of HP, with ratio 1 CP = 2 HP for 3 turns.
Damage: -
Cooldown: 10
Chakra: 100

[G] 40 - Water Shark Swallow [OFFENSIVE]
Damage: 369
Cooldown: 10
Chakra: 420

[G] 40 - Refresh Rank 7 [SUPPORTIVE]
Heal: 830
Cooldown: 10
Chakra: 420

[G] 42 - Water Pressure Strike [OFFENSIVE]
Damage: 389
Cooldown: 10
Chakra: 440

[G] 48 - Pressure Wave Impale [OFFENSIVE]
Damage: 441
Cooldown: 10
Chakra: 500

[G] 48 - Refresh Rank 8 [SUPPORTIVE]
Heal: 990
Cooldown: 10
Chakra: 500

[G] 54 - Shark Rain [OFFENSIVE]
Damage: 486
Cooldown: 10
Chakra: 560

[G] 54 - Refresh Rank 9 [SUPPORTIVE]
Heal: 1,110
Cooldown: 10
Chakra: 560

[G] 57 - Great Water Ball Strike [OFFENSIVE]
Damage: 522
Cooldown: 10
Chakra: 590

[G] 60 - Irresistible Water Blast [OFFENSIVE]
Damage: 549
Cooldown: 10
Chakra: 620

Taijutsu
General characteristic:
  • Average damage.
  • Average cooldown.
  • Very low consumption of CP (only 10).
  • Each use of taijutsu will reduce 5% of your HP.
List of Taijutsus:
[G] 3 - Dragon Fist [OFFENSIVE]
Damage: 40
Cooldown: 8

[G] 6 - Head Kick [OFFENSIVE]
Damage: 70 (Inflict Stun for 1 turn)
Cooldown: 10

[G] 9 - Cannonball Strike [OFFENSIVE]
Damage: 50 (x2)
Cooldown: 10

[G] 11 - Swift Kick [OFFENSIVE]
Damage: 120
Cooldown: 10

[G] 15 - Three Combat Rapid [OFFENSIVE]
Damage: 160
Cooldown: 10

[G] 19 - Rapid Uppercut [OFFENSIVE]
Damage: 200
Cooldown: 10

[G] 23 - Four Palm [OFFENSIVE]
Damage: 240
Cooldown: 10

[G] 25 - Assault Kick [OFFENSIVE]
Damage: 260
Cooldown: 10

[G] 28 - Sky Kick [OFFENSIVE]
Damage: 290
Cooldown: 10

[G] 30 - Enchanced Strength Fist [OFFENSIVE]
Damage: 310
Cooldown: 10

[G] 33 - Elbow Knee Combo [OFFENSIVE]
Damage: 170 (x2)
Cooldown: 10

[G] 36 - Flash Smash [OFFENSIVE]
Damage: 185 (x2)
Cooldown: 10

[G] 39 - Flurry Kick [OFFENSIVE]
Damage: 200 (x2)
Cooldown: 10

[G] 45 - Eagle Sky Kick [OFFENSIVE]
Damage: 230 (x2)
Cooldown: 10

[G] 48 - Hundred Break [OFFENSIVE]
Damage: 163 (x3)
Cooldown: 10

[G] 51 - Swallow Dance Kick [OFFENSIVE]
Damage: 520
Cooldown: 10

[G] 54 - Thousand Violence Strike [OFFENSIVE]
Damage: 540
Cooldown: 10

[G] 57 - Strike And Shadow [OFFENSIVE]
Damage: 580
Cooldown: 10

[G] 60 - Nigh Ultimate Dance [OFFENSIVE]
Damage: 610
Cooldown: 10

Genjutsu
General characteristic:
  • No damage, but manipulating surrounding and causing negative statuses for enemy.
  • Slow cooldown.
  • Low consumption of CP.
List of Genjutsus:
[G] 3 - Fat Woman Transformation [SUPPORTIVE]
Effect: Cast Stun on an enemy for 1-2 turns.
Damage: -
Cooldown: 14
Chakra: 65

[T] 5 - Sexy Girl Transformation [SUPPORTIVE] *requires an emblem
Effect: Cast Stun on an enemy for 1-3 turns.
Damage: -
Cooldown: 14
Chakra: 85

[T] 8 - Feather Illusion [SUPPORTIVE]
Effect: Cast Sleep on an enemy for 3 turns.
Damage: -
Cooldown: 12
Chakra: 125

[T] 25 - Falling Leaf Illusion [SUPPORTIVE]
Effect: Remove all positive buffs which target cast on himself earlier.
Damage: -
Cooldown: 14
Chakra: 275

Special Ninjutsu
List of Special Ninjutsu:
    ~Currently available.

Special Taijutsu
List of Special Taijutsu:
[R] 1 - Rapid Fist [OFFENSIVE]
How to obtain: Finishing the Hardworking Student mission (Grade E) once.
Effect: -
Damage: 10
Cooldown: 4

[R] 2 - Rapid Kick [OFFENSIVE]
How to obtain: Finishing the Hardworking Student mission (Grade E) twice.
Effect: -
Damage: 30
Cooldown: 6

[R] 1 - Death Touch Palm [SUPPORTIVE]
How to obtain: Winning the Clan War season 1 (1st winner)
Effect: Meridian Seal ~prevent target from doing ANYTHING (yes, including attack and charge) for two turns but it has a very low chance of occurring for 2 turns.
Damage: 62 (x4)
Cooldown: 12
Chakra: 200

[R] 40 - Sakura Ryu [SUPPORTIVE]
How to obtain: Winning the Clan War season 4 (1st winner)
Effect: Internal Injury ~Disable target from healing for 3 turns.
Damage: 328
Cooldown: 12
Chakra: 100

[R] 1 - Pishamen Ryu [SUPPORTIVE]
How to obtain: Winning the Clan War season 5 (1st winner)
Effect: After using this skill on a target, anyone who attacks the same target within the coming 2 turns can recover HP (with amount 15% of damage made).
Damage: 164
Cooldown: 12
Chakra: 10

Special Genjutsu
List of Special Genjutsu
[R] 10 - Spirit Touch [DEFENSIVE]
How to obtain: Having 20 friends accepted invitation to join Ninja Saga (must be fresh/new player).
Effect: Fear ~Reduce target's damage by 15%.
Damage: 0
Cooldown: 14
Chakra: 100

[R] 1 - Profusion of Ghost [SUPPORTIVE]
How to obtain: Winning the Clan War season 2 (1st winner)
Effect: Reduce target's CP by 40% immediately.
Damage: 0
Cooldown: 12
Chakra: 200

[R] 1 - Ecstasy of Sound [DEFENSIVE]
How to obtain: Winning the Clan War season 3 (1st winner)
Effect: Ecstasy ~restrict target from casting skills and reduce target's damage by 100% for 2 turns. Target is still able to charge, use item, or do normal attack (but 0 damage).
Damage: 0
Cooldown: 14
Chakra: 200

[R] 1 - Serene Mind [DEFENSIVE]
How to obtain: Having at least 3 badges from event Tensai Jounin (by finishing the parts in certain periods) to claim this reward before July 20th 2010.
Effect: Reflect back 100% damage to enemies for 2 turns, but can still be affected from the negative statuses.
Damage: -
Cooldown: 14
Chakra: 200

[R] 5 - Dark Curse Seremony [SUPPORTIVE]
How to obtain: Defeating Giant Dummy World Boss (2010 Anniversary Event). Giant Dummy will eventually drop it with certain percentage of drop rate.
Effect: Dark Curse ~reduce target's damage, critical rate, and dodge rate by 10% for 3 turns.
Damage: 0
Cooldown: 12
Chakra: 60

[R] 40 - Cube Illusion [SUPPORTIVE]
How to obtain: Winning Clan War season 5 (1st winner)
Effect: Form a kekkai around target. Target needs to consume 40% extra CP to break the kekkai, and reduce 10% CP when attack with weapon for 3 turns.
Damage: 0
Cooldown: 14
Chakra: 200

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